#include "Radar.h"
#include "RadarGeode.h"

Radar::Radar(void) :
	LayerPlugin(LAYER_2D_SCENE)
{
}

Radar::~Radar(void)
{
}

bool Radar::initPlugin()
{
	RadarGeode* geode = new RadarGeode(-6.0, 34.0, 20, 5, 8);
	getParentViewer()->getLayerManager()->addToNewLayer(geode, "Radar", DYNAMIC_LAYER);
	return true;
}